Stockpile on food and keep fields and forests alive even after rivers dry up. let it switch between regular and pause. But the performances are just not there IMHO. PINNED: Timberborn on macOS mechanistry 0 Nov 24, 2021 @ 5:48am PINNED: How to turn Experimental Branch (and older versions) on and off? A genetically-modified marine bacteria is now able to produce synthetic spider silk. [mod edit]: added random remotely related photo. Dedicate each storage warehouse to one item type only Some ask for the ability to put levees on top of dam-blocks. It should have bonus from elevation. Timberborn Free Download Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. A shoutout to Todor Alin on discord for his time testing versions of this mod! When hovering the resource numbers at the top of the screen, show the total storage capacity next to the current amount. Wind elevation bonus and surrounding penalty. Right now you can only transfer power vertically only one step at a time without ability to horizontally rotate shaft stack output in relation to input (output always A small Detail to tell the Different Beavers running around apart. All rights reserved. Some objects are a clear upgrade or modification of others. I don't want to micro manage every gatherer Game need a proper game over when our last beaver die miserable. Our beginner's guide will show you how to get started in the game Timberborn. However, it only works when built on watered/green soil and has a low extraction rate. During the Water management is at the core of this game. my opinion and experience so far. Preferred version: 5.4.19. We don't want to stifle We're asking you to post your bug reports exclusively in English but Timberborn is available in 12 languages. They are also effective miners of metal from underground ruins. The way it is Would love some possibilities for vertical farming so we can build even more vertically! And wind forecast, More Granular Control of FloodGates (more level settings), Faction - Moonwood Beavers (oriental theme), Set production limits, district resource capacity limit, Dining Hall (place to eat) [cafe, canteen, tavern, mess, restaurant, kitchen], Procedural Map Generation - random map seeds, Split High Power Shaft into horizontal-to-vertical shaft turns and straight vertical power shafts, Beaver Clothing - Cosmetic Details and Accessories for working Beavers! As in the best management games, succeeding in Timberborn is all about a good juggling act. Each lake can be dammed and the variations in terrain in this map present plenty of opportunities for terraforming. I know this is significantly easier said than done. . It would be nice to be able to set production limits/district. Timberborn has been evolving based on what players want and that remains the plan for Early Access development. Maybe a new faction idea. The initial starting area offers a fairly large amount of arable land, but the steep canyon sides mean that this map will require a lot of vertical building. Before posting, check for duplicate suggestions by using "Search". Currently beavers eat by going to a warehouse and drink by going to a water barrel. Hub of civilization in the Great Plains. Congratulations. It should be possible to make modifications of existing objects by placing new ones on top of them without Once all of the buildings have been unlocked using science points there is no use for the inventor building. One of the largest hurdles that you'll need to cross to start building Golems is the production of metal blocks. All paths can be found under the paths tab. Depending on your preference, there are various regions on offer to test your ecosystem engineering skills. Now that the first level is complete it is time to build more levels. Dislike Share Save Barthak 147 subscribers 2 For those. :). Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Thank you for your feedback! It could be something as simple as changing the configuration of already existing buildings. Caves can be dug beneath the houses to provide for extra housing and A Mode aside from career mode where you can build anything with unlimited resources. When emptying water pumps, the beavers will start rearranging the water in the tanks, resulting in the pumps filling up and losing efficiency. When I want to replace a path with a stair, I have to remove a path before putting a stair. You may also suggest and upvote new features big and small. Where are the logs and saves, you ask? It even would be in keeping with the backstory. The only allowed exception is described in the thread on in-game text and translations pinned below. It is very frustrating to move district centers, which happens often. It would be a building that would open 2 jobs for cargo movers. Build a Wooden Stairs that is facing right, on top of the last Platform you built. To make the process smooth please follow these rules: Use English. Remember that you can attach image files to your suggestions. children. useful. 1. However, like all beaver factions, they still depend on water to grow their crops and survive. But being able to make your own would be even better. Closed loop, 28,000 HP to operate, generates ~ 50,000 HP. A river snakes through and splits to form multiple lakes across the map, while the starting area has plenty of arable land and is close to a small lake, but youll need to start multiple districts and expand in order to reach the larger bodies of water. The endless building game mode is fun Ability to customize key bindings. Currently you can only cancel distribution routes, but it would be very helpful if you could just pause / unpause them instead of deleting them. Pipe. Build a Double Platform at the high end (to the right) of the last Wooden Stairs you built. They could move up to 3 times the regular moving amount. Doing Coal is one of the run-of-the-mill economic strategy game resources, but it has a good affinity with Timberborn setting. I had an accident when all my beavers died in all of my districts. It should be possible to run 2 shifts of beavers in the same building to allow it to run 24/7. Your beaver city building journey starts with finding the best Timberborn maps. For folktail faction. You'll need to have ruins within reach and Smelters to process the Scrap into Metal Blocks to make both the facilities and the Golem Heads and Golem Chassis. ADULT CONTENT INDICATORS Availability or unavailability of the flaggable/dangerous content on this website has not been fully explored by us, so you should rely on the following indicators with caution. These are games of a similar genre mix to Timberborn. 181. r/Timberborn. Check. Remember that you can attach image files to your suggestions. The modding community is so amazing as they create such amazing mods some which really make a game so much better , some which is just cosmectic and make the game link to a bit of discussion: Drawing path on random generated terrain with a building that have specific waypoint can become totally mess. The stairs on top would connect to the bottom ones with pillars just like platforms. For a more realistic windmill. I had an accident when all my beavers died in all of my districts. This is especially important for buildings that require horsepower, while playing the game I've seen the environment is so dull looking, street lights or some lamps would be great to work with. We explain the basics of building and managing your colony. The plateaus do give the perfect opportunity for some seriously impressive builds - picture mega dams connecting plateaus. Dec 5 @ 8:49am New Map This map should be very big and have 1 BIG RIVER (bigger that in plains map) Terrain would be similiar to terraces or helix mountian and at end there will be big waterfall also there will be some big more flat spaces w/ starting ressources . (and hats), Street lights, firefly lamps, lantern decorations, night illumination, Building dimensions in building descriptions (footprint size), Curved stairs (spiral, angled, turning stair), allow beavers to drink out of river in emergency. Procedural Map Generation. These are the paths that are added with this mod. The ability to see the level of progress being made toward a construction project. The pipe system may the thread on in-game text and translations. 13. r/Timberborn. When reporting bugs, add any details that may help us reproduce the bug. I would like to propose removing floodgate level 2 and 3. I have a lot of fun constracting districts and planning ahead for the droughts. It would be a building that would open 2 jobs for cargo movers. Remember to link your suggestion! This is a wooden page footer. Closed loop, 28,000 HP to operate, generates ~ 50,000 HP. Peaceful cooperative multiplayer is often requested on Discord so I'm posting it here. Nov 28 @ 5:57am Simple Drought Automation for pausing/running Workplaces Hey there! Timberborn.featureupvote.com provides SSL-encrypted connection. I would love to see the ability to trade resources with foreign settlements. Check out this thread. A: Join the Discord and leave a suggestion in the game request tab! To make the process smooth please follow these rules: You too can help building this hub! Join. placed on platforms and solid buildings) gutter. The games seems fun, it reminds me of a game I played in primary school (Cesar 3). I think we should be able to build stairs on top of one another. Fun at the start. And if it is added please make the linux version also A lot of people have asked about this feature in one way or another. Has Different ranges based on the resources you are telling it to have delivered (the more endgame the resource the farther it reaches) 4.) The starting location has easy access to steel meaning you can make use of Iron Teeths unique buildings. The only allowed exception is described in the thread on in-game text and translations pinned below. This mod allows for adding a button that holds multiple buttons. The modding community is so amazing as they create such amazing mods some which really make a game so much better , some which is just cosmectic and make the game link to a bit of discussion: It also requires more advanced building materials such as planks, gears and maybe . Timberborn Soundtrack $6.99 Packs (2) Timberborn Going Medieval $44.98 Timberborn + Soundtrack $31.98 About Timberborn Release date 15 Sep 2021 Platforms Developer / Publisher Mechanistry / Mechanistry Reviews Steam Overwhelmingly Positive (14,629) Genres Early Access Indie Simulation Strategy Tags This includes games from the Simulation, Strategy and Creative genres. Moonwood Beavers is a faction based on assorted images of oriental cultures like China or Japan. Timberborn Power Sources. So forester is not a full time job as of current and require much more micro then a lot of other jobs. I have housing for 650 adults and 325 children. (and hats), Street lights, firefly lamps, lantern decorations, night illumination, Building dimensions in building descriptions (footprint size), Curved stairs (spiral, angled, turning stair), allow beavers to drink out of river in emergency. Would be very nice to be able to pin water level gauge window so it does not disappear while we can continue building. You may also suggest and upvote new features big and small. And wind forecast, More Granular Control of FloodGates (more level settings), Faction - Moonwood Beavers (oriental theme), Set production limits, district resource capacity limit, Dining Hall (place to eat) [cafe, canteen, tavern, mess, restaurant, kitchen], Procedural Map Generation - random map seeds, Split High Power Shaft into horizontal-to-vertical shaft turns and straight vertical power shafts, Beaver Clothing - Cosmetic Details and Accessories for working Beavers! Maybe food if water crops do not become a thing. Safe and fast. Thanks for the support! Go to Timberborn r/Timberborn . When the Dry Season is there and you have a big Water storage Lake Upstream of the Settlement, it is easy to Flood everything when lowering the Gate by 0.5 Meters. I would love to be able to automate some tasks in Timberton You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Seems like a bug, or very odd behavior. I suggest increasing ingame speed to 4 As things stand, beavers can build structures multiple stories high from ground level. Saves and player logs help us even more. If you are looking for something more challenging then give Canyon or Terraces a try. It is handy if I can simply put a stair on an existing path and it will Add a system for erosion along the sides of busy waterways, where over time they lose strength and collapse unless reinforced. A long time go humans had lived here, but the town was destroyed by a nuclear missile that had malfunctioned pre-launch. In real life the way a floodgate works is by letting water at a lower portion of the dam in order to store water up steam. We're happy to hear about your ideas for Timberborn's further development so be sure to post yours and upvote suggestions coming from others! The ability to move buildings or at least get some resources back from destroying them, For moving goods from one smaller community to another - loading and unload stations, wild fruit trees could be found and used as food and turned into ciders to make beavers happy You place them at the end of your district path (when the line is red and next spot is blank) 2.) You can place them to the side of any cliff or a stack of levees. While iron would still come primarily or completely from salvage, stones could be a useful 2nd tier material for dams, levees, buildings, and decorations. Right now you can only transfer power vertically only one step at a time without ability to horizontally rotate shaft stack output in relation to input (output always A small Detail to tell the Different Beavers running around apart. Not entirely an beaver, only to spectate what they build. I don't want to micro manage every gatherer Game need a proper game over when our last beaver die miserable. Drawing path on random generated terrain with a building that have specific waypoint can become totally mess. Created Oct 11, 2019 18.1k Members 34 Online Related Communities r/civ5 59,804 members Join r/SimCity 36,403 members Join Timberborn_Central-TimberAPI. The Thousand Islands map also features the most impressive drought transformation in the game. Some more ways to quickly navigate around the world First it starts with very short lags but with increasing progress the Lags get longer and longer. Timberborn > Feedback & Suggestions > Topic Details. 1 Metal Block, 1 Plank, 3 Gears. You are an old witch of the woods and must explore the countryside, collect magical. Preconfigured and ready to use. A medium map that best suits the steel-hungry Iron Teeth faction and players who like to expand. the pause cursor can drag a grid and pause everything inside it. You have built the first level of Stairwell 2x3. Join. 13. r/Timberborn. Efficiency Research (Repeatable End-Game Science), Make replacing path with stair or gates easier (build over roads), Change high floodgate into controllable levee (stackable flood gate), Can't delete platform without deleting neighboring windmill, Vertical Water Wheels - spin from falling water, Rice paddies, fishing and other water based food sources. Howdy and welcome to Timberborn Wiki! Timberborn is now available in Early Access via Steam, GOG, and Epic Games Store. If someone has already shared something similar, upvote and/or comment. Some well placed levees around the starting area waterfalls can give you two sizeable reservoirs to farm around, but creative building will be needed to make the most of the space on offer. When Timberborn stops working, you should see a screen that allows you to send an anonymous crash report (see below). Timberborn is a game about managing a colony of beavers. If someone has already shared something similar, upvote and/or comment. Timberborn, a beaver-based town builder from Mechanistry, has sold over 130 000 copies since its inception on September 15th. Feedback & Suggestions 56 Experimental Branch 230 Bugs & Fixes 18 Beaver chat 125 Events & Announcements Discussions Rules and Guidelines . Stairwells are built by combining paths, wooden platforms, and wooden stairs. Home. I know this is significantly easier said than done. You can send an anonymous report via a post-crash screen after the game stopped working. The smallest map in Timberborn offers a challenge of a different kind - limited space. The key here is to dam around the deeper sections of water and build your structures on the water with platforms to save space. For a few days. The stairs on top would connect to the bottom ones with pillars just like platforms. Golem Heads. Unofficial API to enable easier Timberborn modding Preferred version: 0.5.1 README This mod lets you place or remove anything, anytime Nothing costs science Buildings are built instantly Unlocks the following tools in game : Delete anything (resources, buildings, etc) instantly Terrain raise/lower tool from map editor Dev mode adds extra buttons on the bottom of the screen, as well as a menu with console . Thats why devs didnt adress that little perpetual power. It comes with the wonky water physics. 2021. Clicking on a title under the heading "Employment" goes to the relevant place (for ex. Thanks to the large river meandering through the map, there is plenty of arable land with nearby steel deposits, enabling multiple completely self-sufficient beaver cities. Wytchwood is an adventure in a land of gothic fables and fairytales. Some ask for ways to stack give the cursor icon on the UI bar a function. When using the fastest speed mode the fps drops into the single digits, this happens even when having just started a game. A: I play on PC mostly. This means that to get more beavers you need spare housing slots and happy beavers. Add decay to all buildings, houses, dams, workshops, etc To make the process smooth please follow these rules: If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Depending on your preference, there are various regions on offer to test your ecosystem engineering skills. These reports are invaluable for our . This would be like a dry season but with more disadvantages. Some suggestions for new buildings and building features: - A [well] or [groundwater pump] which allows beavers to draw water from the ground. A 1 x 2 Suspension Bridge, for example, is 1 block wide and 2 blocks long -- you can put these two halves together to cross a 4 block wide gap. These reports are invaluable for our Transport small to moderate amount of water to same or lower levels by a elevated (or elevatable, e.g. Carts for moving multiple logs/food pieces at once. To make the process smooth please follow these rules: only Decoration. Whether that means additional beaver factions, more water-related gameplay, an expanded science system, new resources or fresh food chains - or something . In order to make some cool upgrades and gradually upgrade buildings, maybe intergrate education into the games. The most pressing for me right now would be to be able to automate lowering dams to provide water Every dry season there could be a chance that the dry season is actually a winter season. So far i can say that for an early access it is an amazing game. These tier OK, I know the folklore that the water in the river is polluted and the argument that we need incentives to build bridges over the river. 1.) Adding in some form of powered lift to allow beavers to travel multiple levels vertically outside of ramps/stairs. Hi, thanks for your great game. A Basic framework, then more and more of the final structure as the build develops a structure that generates power based on the head difference (perhaps flow too, if that's measurable). Thank you! It could be something as simple as changing the configuration of already existing buildings. I have been waiting for early access since I played the demo and I haven't been disappointed, congrats ! Crash 3.7K votes Aqueducts - elevated water transport This would be like a dry season but with more disadvantages. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. 1. Beavers do burrow and so tunnels to quickly connect through the land. Paths. You will also need to travel a fair distance before you can even begin to start collecting any steel. So Maybe add ladders for buildings that won't take up a space in front of the homes. These are all of the Timberborn maps, including those best for beginners, where our Timberborn power guide also may come in handy. because the water wheels don't run) or jobs that I _only_ run during a drought. "Timberborn has been evolving based on what players want and that remains the plan for Early Access development. Beginnings of Beaverton. It currently works good with wine but native support would be better i think. 173. So Maybe add ladders for buildings that won't take up a space in front of the homes. Water storage adjacancy sharing. I personally dont like, that books get "consumed" by beavers like its something to eat for knowledge. - Beavers need sleep, food, and water to remain healthy. Where are the logs and saves, you ask? The ability to see the level of progress being made toward a construction project. It doesn't cost you. 16 days ago. They aren't super expensive to build but requires resources to keep working 3.) Suggested by: Miami (05 May, '21) Upvoted: 01 Dec Comments: 2 Pinned On it! Timberborn > Feedback & Suggestions > Topic Details. You have to ensure there's a steady supply of wood while also making sure there's plenty of housing and . - Statuses: Healthy, Unwell, Sick, Injured, Dying If woodlice reach it, the entire tracker collapses, so be sure to report any bugs you find! The ability to move buildings or at least get some resources back from destroying them, For moving goods from one smaller community to another - loading and unload stations, wild fruit trees could be found and used as food and turned into ciders to make beavers happy Choose what fits your playstyle! Each additional day in the wet season gives you 55 working days by the end of the 10th season, so reducing this number will increase massively the difficulty 1 Reply More posts you may like r/Timberborn A relatively easy, medium size map that offers an interesting mix of terrain with a large impressive waterfall. Posted on November 1, 2021 July 13, 2022 By saadtariq You are about to enter the post-apocalypse where the only survivors are water dwarves, colloquially known as beavers. Currently beavers eat by going to a warehouse and drink by going to a water barrel. I think the title says it all. A medium size map that offers slightly more of a challenge, the Canyon features a single river flowing through the bottom of a steep valley. Procedural Map Generation. Then after playing a while longer, you start getting seriously annoyed by the blaring wind noise. BepInEx-BepInExPack_Timberborn. These reports are invaluable for our Transport small to moderate amount of water to same or lower levels by a elevated (or elevatable, e.g. Smart beavers will even dam the river leading out of the lake giving you a permanent body of water to build around. Timberborn is a city building game, but your colonists are beavers!. Welcome to Timberborn! A different faction of beaver, that forgoes living on the land. The pipe system may the thread on in-game text and translations. How to Use Timberborn Dams Using Timberborn Dams is pretty straightforward - simply build the dam and it will partially impede the flow of water. You can send an anonymous report via a post-crash screen after the game stopped working. Saw RealCivilEngineer take a shot at a perpetual engine and wanted to make it happen. When reporting bugs, add any details that may help us reproduce the bug. Miami_Mechanistry 1 2 hours ago . 116. Would it be possible to No current visible, but the 2 water wheels keep generating power during the dry season. But being able to make your own would be even better. When Timberborn stops working, you should see a screen that allows you to send an anonymous crash report (see below). And if you feel you'd rather discuss live, join our Discord. So after playing many hours the music becomes repetetive, so I turn it off. While their digging abilities allows them to rapidly build irrigation ditches, care must be taken not to accidentally cut themselves off from the rest of their settlement. for example I have 300 medicine made and it's stored in the Ok so the idea here is If that screen didn't appear, please post your bug report and then e-mail us the files using this address. [mod edit]: keybind, hotkey, shortcut, key mapping, keybinding. 13 days ago. comlock. Something I'm constantly running into is that I have jobs that need to paused during a drought (e.g. If you are just starting out, stick to the Plains and Waterfalls - these maps should give you a good feel for the game and help you get the basics down. The Most Interesting Articles, Mysteries and Discoveries. Moonwood Beavers is a faction based on assorted images of oriental cultures like China or Japan. If you just want to see everything that Timberborn has to offer in one playthrough, then Lakes is your best bet and if you are really looking to flex your beaver skills then give Mountain Range a go. A guide to Timberborn of "gee, I wish I knew that" and other useful information. I played a lot of base building games in the past and wanted to try out Timberborn. Caves can be dug beneath the houses to provide for extra housing and A Mode aside from career mode where you can build anything with unlimited resources. Remember to link your suggestion! We're happy to hear about your ideas for Timberborn's further development so be sure to post yours and upvote suggestions coming from others! They could move up to 3 times the regular moving amount. This can be achieved by ensuring that they have access to enough supplies like food and water, and leisure activities like a campfire. Use English. A strategic dam at the first waterfall can give you a large reservoir, keeping your water supply well stocked and opening plenty of options for terraforming with dynamite or canals. When a visitor is inside, click the mouse button down on the hi team I have noticed but the medicine is not getting to the medical beds When The Healer is paused How to report problems with in-game text or a translation? Welcome to a place where words matter. At some point, some form of population control would be . Suspension Bridges are one "half" of a bridge. Pick one of the beaver factions and see how long your colony can last. https://discord.com/channels/558398674389172225/558398674854608910/888616523164418129 No bugs so far, the game runs smoothly and it is beautifully drawn. We pick out games of a similar PEGI rating to further hone these generated suggestions. I would love to be able to add a new district of Iron Teeth beavers to my Folktails playthrough. Make sure to set the cycles handicap appropriately (increase the number of cycles until 100%) Extereme mode is to reduce the number of wet season. Where are the logs and saves, you ask? In many situation is called for building to reflect Having occasional rain, storms and sunny days could bring some more variation to the experience and the landscape. There are three different heights, which require 150, 250, and 500 research points to unlock, respectively. Saves and player logs help us even more. So a big shoutout to him for the ideas and all the help! And change water dump to be workerless building. While the route system works for regularly scheduled deliveries, sometimes you only need a certain number of resources once (and no more); for example, a delivery of add a library building that functions like an advanced inventor. The Chiselheart faction (or whatever name they choose) would be able to quarry stone to make buildings out of them and use gravel as byproduct to make new soil Mark all land as tree cut allowed by default. These are all of theTimberbornmaps, including those best for beginners, where ourTimberbornpower guide also may come in handy. Water storage adjacancy sharing. The endless building game mode is fun Ability to customize key bindings. Timberborn Factions: Folktails - How To Get More Beavers Unlike the Iron Teeth, the Folktails must reproduce the old-fashioned way. The game starts to lag after reaching 400 Beavers. Ex: Water: 562/700. To make the process smooth please follow these rules: Use English. Remember that you can attach image files to your suggestions. I would love a story telling campaign mode. Entertainment; Lifestyle; Technology; Science Espaol - Latinoamrica (Spanish - Latin America). Maybe the game should calculate wind for each elevation differently. I'd like the ability to set differing work hours for things. Just like collecting berry bushes. Beaver logging animation, I want to see my beavers gnaw trees over! 21. r/Timberborn. Wind elevation bonus and surrounding penalty. I think we should be able to build stairs on top of one another. Less if you pump water and change the physics. Sky SC movies now working on Steam Deck through Proton Experimental! For something unique, try Thousand Islands or Diorama. We don't want to stifle We're asking you to post your bug reports exclusively in English but Timberborn is available in 12 languages. The only allowed exception is described in the thread on in-game text and translations pinned below. Irrigation towers use water even when there are no tiles in tower radius that requires water. Timberborn Dam Types Dam (Solid) - Blocks water but allows some to pass through a spillway at the top. Join. You currently have to delete the building and place a new one which kills the district. If someone has already shared something similar, upvote and/or comment. Land is only used for harvesting and farming trees. News; Culture. Before posting, check for duplicate suggestions by using "Search". Support this channel on:https://www.patreon.com/worthabuyPaypal: macksgamingworld@gmail.comGreenman Gaming Link - http://www.greenmangaming.com/?tap_a=2283-5. Right now I am sitting on a custom map with a population of 842, consisting of 739 adults and 103(!) Example: have 1 district producing paper. A 64x256 sized map in which you start in the middle somewhere, with a destroyed town near the base. I would love to be able to automate some tasks in Timberton Being able to keep an eye on water level is a very important part of he game play. I think the title says it all. How to use. I can't delete this platform without deleting the neighboring windmill. I like to make settlements that are beautiful, functional, and adapted to the terrain. While the map has limited terraforming chances, the two large waterfalls would make the perfect backdrop for some impressive builds which is perfect for those who want to play a map slightly more interesting than the Plains. Maybe have the starting building group include just enough lodges to house the starting population once the children grow to adulthood, and children can't be born until . A Basic framework, then more and more of the final structure as the build develops a structure that generates power based on the head difference (perhaps flow too, if that's measurable). Playing on the same maps every time can get old. If you press ALT+SHIFT+X, it will turn on debug mode and show extra stats. https://discord.com/channels/558398674389172225/558398674854608910/888616523164418129 Timberborn Beginners Guide: Basic and Useful Tips & Tricks. Timberborn Designs EP 2 Two Warehouse Designs + Variations [ENG] 21,051 views Sep 23, 2021 Two Warehouse Designs + Variations Want to play Timberborn and support me? When Timberborn stops working, you should see a screen that allows you to send an anonymous crash report (see below). A bleed valve (dam block under levees) for regulating deep reservoirs. The key to this tiny map is using levees to create a large reservoir around the base of the waterfall. There have been a few times that I've built a vertical structure only to find that I need to replace my double or triple platform with a combination of shorter Real life beavers dont like walking. I have a very Like power that could be shared from ground floor adjacancy and shaft. These evolved, bipedal animals build vertical wooden settlements, control rivers with dams and dynamite, and create thriving colonies. How to send us logs and save files (and why you should do that), Ability to recover used materials when deleting/demolishing buildings (deconstruction), Statistics - Production, Consumption and other reports with Graphs, Add a "max" amount per resource for warehouses (storage limit), Game over when the last of the beavers dies, Beaver automators - logic triggers (control dams floodgates automatically), Allow mirror and/or doorway variation for every building. You may also suggest and upvote new features big and small. How to report problems with in-game text or a translation? The most pressing for me right now would be to be able to automate lowering dams to provide water Every dry season there could be a chance that the dry season is actually a winter season. > The radius is always 15 unless it exceeds 2 blocks up. Maybe food if water crops do not become a thing. Valve Corporation. By Vas. Pipe. The amount of water means that, at least during the wet season, youll have plenty of arable land, however, youll need to get creative with platforms and bridges if you want to claim more islands and expand. the pause cursor can drag a grid and pause everything inside it. Adds a some Dam Decorations, To beautify the Dam, Most don't act as Leeves! Adds a staircase for your beavers to advance to a new level. basically, if it's a choice between dying of Maybe add native linux support? Higher science output than inventor. Join my Discord.https://discordapp.com/invite/MAGxgjbFor more gameplays and fun check out my twitch https://www.twitch.tv/disturbedz33Help keep the channel g. Q: Is this game on/do you play Xbox/PS4? Suggesting new content, features, QoL changes etc. QOL: Allow placing upgrades on existing buildings. Thank you for your feedback! Prepare your settlement for recurring droughts. DracoDruid. And if it is added please make the linux version also A lot of people have asked about this feature in one way or another. Adding an overlay to show water flow direction and maybe have arrows to indicate the force. This gives you an early boon to agriculture and a few dams along the river can ensure a reliable water supply, even in longer droughts. The plains is the recommended map for first time players. Closed loop, 28,000 HP to operate, generates ~ 50,000 HP. If woodlice reach it, the entire tracker collapses, so be sure to report any bugs you find! All platforms can be found under the paths tab. How to send us logs and save files (and why you should do that), Ability to recover used materials when deleting/demolishing buildings (deconstruction), Statistics - Production, Consumption and other reports with Graphs, Add a "max" amount per resource for warehouses (storage limit), Game over when the last of the beavers dies, Beaver automators - logic triggers (control dams floodgates automatically), Allow mirror and/or doorway variation for every building. I think water should be able to shared between water building and pipe too. Stairwell 2x3 Stairwell 3x3 Stairwell 3x3 alternative Stacked Warehouses Stacking warehouses can save space and grant more storage capacity. For me a good usebility of the keyboard is key for a good experience in building games. Advanced Science building / Laboratory (higher-grade Inventor), Prioritize emptying water pumps over water tanks, Water wheel keeps running during dry season, Perfomance issues with higher beavers population - low FPS with many beavers, Foreign Trade, off-map external trading, merchant caravans, Migrate youngest adults first or select beavers and golems, Add shorter platform under existing platform without deleting, split \ replace tall platform, Performance (not necessarily FPS) issues (Lag, game runs slow, low framerate), Move district centers without deleting the district, Health System and Medicine (Diseases, Illness), Combat / Defense (War, Warfare, Fighting, Battles, Enemies). When the Dry Season is there and you have a big Water storage Lake Upstream of the Settlement, it is easy to Flood everything when lowering the Gate by 0.5 Meters. And if you feel you'd rather discuss live, join our Discord. I would love to see beavers animations improved. This is a wooden page footer. Saw RealCivilEngineer take a shot at a perpetual engine and wanted to make it happen. I was expecting to setup the As the title says, I think a graveyard of some sort would be a good building to add. 119. placed on platforms and solid buildings) gutter. A different faction of beaver, that forgoes living on the land. Let's pick up where we left off. Maps. The biocompatible silk is not attacked by immune systems, making it useful for drug delivery systems, implant devices, and scaffolds for tissue engineering. And noone is actually playing this game at 1 (rarely at 2). It should be possible to run 2 shifts of beavers in the same building to allow it to run 24/7. If someone has already shared something similar, upvote and/or comment. Please add High Priority and One-Off (one-time) deliveries from the Distribution Center. How to use. Stairwells allow a player to conquer multi-story building in Timberborn. Skip to the content. Players would have their own beavers/buildings/district(s) but would be able Make it possible for pumps to be driven by a waterweel or other powersource instead of worker, and add pipelines that can be attached to pumps so you could pump water Add a way to overview colony statistics over time periods with balance, production and consumption graphs, demographics and such. Check out this thread. In many situation is called for building to reflect Having occasional rain, storms and sunny days could bring some more variation to the experience and the landscape. Saves and player logs help us even more. For Example a farming Beaver has a strawhat on. Currently the game seems to migrate the oldest adults first. This is especially important for buildings that require horsepower, while playing the game I've seen the environment is so dull looking, street lights or some lamps would be great to work with. First Lodge. TrendRadars. It would be nice to be able to set production limits/district. And a shoutout to Knatte_Anka for helped out with making the icons and ironing out the details. Playing on the same maps every time can get old. On GGRecon, smart voices & original ideas take centre stage. BepInEx pack for Timberborn. While the Water Wheel offers a good amount of power, it works when you have water flowing, making it almost useless . Players would have their own beavers/buildings/district(s) but would be able Make it possible for pumps to be driven by a waterweel or other powersource instead of worker, and add pipelines that can be attached to pumps so you could pump water Add a way to overview colony statistics over time periods with balance, production and consumption graphs, demographics and such. The way it is Would love some possibilities for vertical farming so we can build even more vertically! Small storage hidden underneath the lodges ensures that food is never far away. 9. r/Timberborn. Each map in Timberborn is unique, with different sizes and layouts there are plenty of options for players of varying skill levels. For Example a farming Beaver has a strawhat on. Categories. The starting location is well stocked with resources and comes with plenty of arable land and a relatively narrow, shallow river. It should have bonus from elevation. You are about to enter the post-apocalypse where the only survivors are water dwarves, colloquially known as beavers.. The games seems fun, it reminds me of a game I played in primary school (Cesar 3). destran3301. Some ask for ways to stack give the cursor icon on the UI bar a function. One reproducable way is any building with a [VISITOR] Display, like Campfire or Carussel. 5 Video Games Like Timberborn Based on Genre. A large, flat, and relatively simple map that offers the easiest start available in Timberborn, it hasa single river that flows into a large lake. basically, if it's a choice between dying of Maybe add native linux support? 1 / 16. This is a place for everyone interested in Timberborn, the beaver city-builder for PC & Mac released on September 15, 2021 via Steam, GOG, and Epic Games Store . It would be cool to have a watch / lookout tower on like hard mod or something, every now and then you get attacked and over time the mobs get hard and more of them? Maybe the game should calculate wind for each elevation differently. see title. Heh, the beaver population control, as much as it sounds like a forest ranger's duty, is one of the hottest topics discussed by our, I play a lot of early access games, so I am used to unoptimized games, so it's not a big deal. Timberborn, a beaver-based town builder from Mechanistry, has sold over 130 000 copies since its inception on September 15th. I think water should be able to shared between water building and pipe too. A slightly-bigger-than-medium map that presents a real challenge for more experienced beavers. User Suggestions - Timberborn - Bugs and Suggestions Feedback portal Here's where we squash Timberborn bugs and consider new features! The starting area has a large amount of flat, arable land giving you plenty of space to grow food. Possibly unlocked by a special All my default multi ressource warehouses get flooded with berries preventing more useful resources from being stored. Catastophes toggled mode on/off like in sim city 2000. let it switch between regular and pause. Timberborn Install-Game: Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. I would love a story telling campaign mode. Timberborn > Feedback & Suggestions > Topic Details. If woodlice reach it, the entire tracker collapses, so be sure to report any bugs you find! I came back to Timberborn after long sessions of Oxygen not included (which has a really good shortcut handling) and I immediatly noticed how much I have to move the mouse to build and remove objects. 2. That would allow more complex irrigation and show why water wheels lose the thread on in-game text and translations, Graveyard Building, Cemetery (Social/Spiritual Need, Record of Passed Away Beavers). And change water dump to be workerless building. Sometimes the angles in a pool makes it into the perfect combo with the precise current and it creates free power. Example: have 1 district producing paper. Q: You should play (Game Name)! Use English. Nov 28 @ 2:09am Wind noise I absolutely love the game, but there is a couple things that "urk's" me. Build a complete dam across a river and you'll be able to save some water for a Drought. Negligeable soon. While you start with easy access to every resource, including steel, the small map size means that each square is vital. An inventor, since you will need to science to unlock the necessary structures to survive A forester, since you will eventually run out of reachable trees A dam that will block a nearby stream and ensure that your land remains irrigated, and you have a source of water during your first drought. Thank you for your feedback! A bleed valve (dam block under levees) for regulating deep reservoirs. The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical architecture, and deadly droughts. Carts for moving multiple logs/food pieces at once. A slightly easier version of the mountain range map, with a similar level of verticality but way more arable land available. The only allowed exception is described in the thread on in-game text and translations pinned below. More links between items (cycle buildings, switch through buildings), Separate Working Hours for jobs or buildings, Basic mining mechanic for all beaver races, Clicking Stopped Working - problems with mouse button control input, medicine not being delivered to medical beds, "Chiselheart" faction (stone specialists), Suggestion for a book and knowledge rework: A library. Join. Stacking Large Warehouses with Stairs Categories Maybe a new faction idea. So a big shoutout to him for the ideas and massive help! And as new factions Repro: All trademarks are property of their respective owners in the US and other countries. For best in class sports news & features, visit our friends at. There are a number of power options available to your beavers, including: Water Wheel (180 hp) - available straight from the get go, this power source enables you to harness the power of flowing water. The terrain variation also gives plenty of areas to build some impressive structures. During the Water management is at the core of this game. Each faction has a unique style, buildings, and gameplay traits. About 50 for forktails. I just find 2-3 fps funny, especially on a very not-potato PC. Timberborn Maps: Plains (256 x 256) Click to enlarge The plains is the recommended map for first time players. 19 days ago. If you've not been caught up with the latest early access trend, Timberborn is a lumberpunk city builder, where you control a colony of beavers trying to survive increasingly severe droughts. I played this game many times, also saw others play many times. 27. r/Timberborn. This means that you will be limited on space until you can start some serious terraforming. [mod edit]: keybind, hotkey, shortcut, key mapping, keybinding. More platforms that you can use to make the ultimate vertical city! I have a very Like power that could be shared from ground floor adjacancy and shaft. The only allowed exception is described in the thread on in-game text and translations pinned below. I am now starting my new games by placing a new District Centre closer to where I want to get started with my buildings and dams, and deleting the original Dc. You can turn it on by doing ALT+SHIFT+Z, as pointed out by u/LHRCheshire. Beavers do burrow and so tunnels to quickly connect through the land. Building Timberborn Suspension Bridges may seem somewhat unintuitive at first, but it will make sense once you understand how they work. When reporting bugs, add any details that may help us reproduce the bug. I'd like to have a first person "View Mode", so I can walk through my districts as if I was a beaver myself. Street Fighter 6 Release Date, Trailers, Gameplay, And More, Disney Dreamlight Valley: Where To Find Rich Soil, Floodland Review: "Great Ideas, Mixed Results". . To participate, click EDIT or ADD NEW PAGE button anywhere on the Wiki. Possibly unlocked by a special All my default multi ressource warehouses get flooded with berries preventing more useful resources from being stored. Suggesting new content, features, QoL changes etc. Before posting, check for duplicate suggestions by using "Search". In real life the way a floodgate works is by letting water at a lower portion of the dam in order to store water up steam. Can you rebuild here? Check out this thread. Use English. Remember to link your suggestion! ! [mod edit]: added random remotely related photo. This is a wooden page footer. Building The PERFECT MONUMENT in Timberborn Blitz 3.89M subscribers Subscribe 219K views 1 year ago Welcome to Timberborn! Timberborn is a city-building game about lumberpunk beavers. Saw RealCivilEngineer take a shot at a perpetual engine and wanted to make it happen. Youll need careful planning and plenty of vertical building to make use of every inch. It would Add a Health feature to beavers: To solve this issue, you can use floodgates. A large archipelago that offers one of the most interesting challenges in Timberborn - this map is essentially a large sea with several barely connected islands and features the most water of any map. Whether that means additional beaver factions, more water-related gameplay, an expanded science system, new resources or fresh food chains - or something entirely . They prefer to dig canals (normally without explosives) they use for travel. And if you feel you'd rather discuss live, join our Discord. For a more realistic windmill. Random Tips & Suggestions for Timberborn 272 views Aug 19, 2022 A random list of Tips & Suggestions for the lovely Timberborn game. Some ask for the ability to put levees on top of dam-blocks. The way I imagine this being done is somewhat similar to Ostriv. Land is only used for harvesting and farming trees. It would be nice to have waterwheels work in the below configuration, particularly for high height maps, and just to have a bit of variation. A large map that shows off everything Timberborn has to offer. On this page you will learn about the starting tips that every beginning player should be familiar with. How to Use Floodgates in Timberborn If you aren't allowing enough water to exit, then you're gonna have problems. Maybe it employs more beavers, needs books to build. r/Timberborn I tested water irrigation up/down hills, cliffs, drops.. > Just like beavers, water has infinite down reach but only 2 blocks reach upwards. A large map with a series of plateaus and a single, snaking river that flows through the lower parts of the map. It currently works good with wine but native support would be better i think. With a small river cutting through a large mountain range, this map offers very little initial arable land. This industrious tree-munching folk are good at building dams and growing crops, and together, you and them will mold the land to fit your needs . Developer Console is a hidden feature that allows the player to control the gameplay and enable dev mode. The players' suggestions dictate the specifics of what we add next. At some point, some form of population control would be useful. Before posting, check for duplicate suggestions by using "Search". Peaceful cooperative multiplayer is often requested on Discord so I'm posting it here. A: Check the channel. Adding in some form of powered lift to allow beavers to travel multiple levels vertically outside of ramps/stairs. 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