CSC: Added a game event that allows the CSC user to set player pref values. This should start more reliably and progress more smoothly, with less awkward bumping around and weird movements, In the Original Story: minor cleanup of some events associated with Leah and Franks exchange during the first part of her evil/crazy finale for Broken Code, In the Original Story: cleaned up issues with currently used Target Types in a number of Turn Game Events in order to reduce current issues and future proof, In the Original Story: cleaned up and tweaked events related to the Hunt the Hunk failure sequence where Derek gets fixated ontreats, In the Original Story: fixed an issue that could compromise Dereks behavior and responsiveness under certain conditions if Hunt the Hunk was failed and he became fixated onvictuals, In the Original Story: cleaned up some response-related Criteria and options related to the Players possession of Madisons Phone just before starting Family Time with Ashley, if the Player had at some point lost possession of said cellular device, In the Original Story: giving Patrick the Laxatives will now correctly result in lowered social meters with him. House Party is an adventure game developed and published by American studio Eek! Hes clearly not THAT drunk, In the Original Story: fixed an issue with-BRREEEEEOOOOOOOOOWWWRRRRsorry. Will function similarly to Interactive Item ItemFunctions, but are triggered from Characters rather than Items, Fixed an issue that could cause NPCs to select a non-roaming-enabled Action Item, such as the Toilet(s) if they were invited to hang with another NPC and the Action Item in question was in range of the hangout spot, Slightly increased verbosity, viscosity, duplicity, and luminosity of logging for NPC changes of location when they are invited to hang out with a BFF, Minor tweaks to Debug Log formatting to prevent text from being cut off, NPCs that have been renamed in the CSC will now show their customized name over their Orgasm meter when having filthy relations with the Player, Addressed an issue that could cause collisions against characters and ragdolls for some items to not be re-enabled properly after being Unmounted, Addressed an issue that could cause collisions against characters and ragdolls for some items to bug out and be ignored after being thrown or dropped by the grab hand, In the Original Story: fixed an issue that could cause Patrick to permanently have the Upset state enabled. Recent Reviews: Very Positive (457) All Reviews: Very Positive (11,804) Release Date: Jul 15, 2022 Developer: Eek! Its us, not you. If the Actor has a Female partner in a CutScene that is wearing a StrapOn, this State will behave as expected. Updated the save/load manager to support translations for static menu elements. Officially this time. This can compromise her intimacy reward(s), In the Original Story: loading into a game that was saved while Madison and Derek were frolicking on her bed during Sibling Warfare will no longer cause Vickies phone to appear invisible in her hand, In the Original Story: fixed an issue that could break Leahs interaction radial if she caught the Player being intimacy with another NPC while she was already ready and waiting for the Player to hook up with her, In the Original Story: fixed an issue that could negatively affect Leahs behavior/states if she caught the Player being intimacy with another NPC while she was already ready and waiting for the Player to hook up with her, In the Original Story: fixed an issue that could allow the Player to mix intimacy actions between Leah and another character. CSC: Added the CutScene criteria, which at this time will allow users to check if any CutScene is playing, if a sex CutScene is playing, and/or if a censored sex CutScene is playing, The Custom Story Browser UI is now slightly larger, with more spacing between certain text elements and buttons, as well as more spacing between the Story Selection dropdown area and the Story Preview area, The Custom Story Browser UI no longer uses elastic/bouncy scroll view behavior, The Custom Story Browser now includes a standard Content Unrated message pertaining to user-generated content and online interactions, Changes to cutscene consistency Fixed some cutscene bugs, Added Eek intro Updated HP logo on the main menu, Changes to camera angles in Letys easter egg scene to reflect censorship changes on Steam, Fixed Amy see-through issue Re-added nipples back to all default textures Fixed Frank texture issue in his neck, In the Original Story: In the Original Story: integrated an absolutely ludicrous Lety CutScene, Improved navigation and selection issues in menus including Inventory, Dialogue, Inventory, and GameMenu, Fixed issues where navigation could be broken when exiting or switching between menus, Can now skip through NPC dialogue using Button South, Player can rotate using Right Stick and run with Left Stick down, Left Bumper has been assigned to UI Radial and Right Bumper to Player Action Radial, Removed option to hide all UI with controller, In the Original Story: Katherine will not periodically attempt to inform the Player that the Microwave was fixed, rather than treat is as a one-off event, In the Original Story: fixed an issue where the Player could miss out on Inspector Achievement progress if they Used items with the Microwave before actually Inspecting it, In the Original Story: tweaks to Rachaels initial confrontation with Patrick to prevent any casual Background Chatter or other unwanted backend behaviors from occurring just before she accosts him, In the Original Story: fixed an issue within a reactionary DLG between Derek and Stephanie that could cause inadvertent MetByPlayer and SpeakingToTarget behavior(s), In the Original Story: added aa um, some fucking pinchy stingy boi. In the Original Story: the Fireplace can now be used to maximize the dankness of gettin tight withah fuck it Im old. Since he already has a movement option for getting himself into the Hot Tub, standing around outside it just seems silly. Such loyalty. He needs to be 100% focusedcome on! These include navigating a labyrinth, finding the differences, tossing a ball, and decorating your Halloween pumpkin. Fixed an issue with Amy during her intimacy scene that would allow the Player to start multiple rounds of oral at once. In the Original Story: Added a more robust solution for cutscenes and enabled multiple characters to randomly play a cutscene based on their location in the house. with the slightest touch of the analog stick. Disabled Simon Says quest temporarily while we port it to work solely in the custom story creator. This will reduce the frequency with with a further-away NPC is hit instead of one closer to the center of an attack, and will prevent an attack from auto-targeting a KOd NPC if a non-KOd NPC is within range, Characters in the LoadingDock cannot roam, cannot be roamed to, and cannot be invited to perform any roaming-initiated hangouts with NPCs they might have developed a relationship with, Cleaned up restrictions on hangout-based motion initiated by Change Locations and added a handful of additional safeguards, Simplified the Sociable personality trait-based modifier that affects the random Change Location roaming timer, Fixed an issue that could cause certain items to retain their Highlight in Grass texture even when they were mounted and/or no longer touching a grass surface. Increases safe sex rate by 40% and decreases OSHA violations by some other arbitrary joke figure, In the Original Story: fixed an issue that could cause Lety and Rachael to bug out if the Player initiated their Easter Egg while Leah was on her mini-sabbatical towards the end of Broken Code, In the Original Story: very slightly increased the negative social penalties associated with throwing beer on Madisons top, In the Original Story: very slightly increased the negative social penalties associated with asking Madison for oral before shes actually into you. Added Interactive Items for each of the bathroom mirrors, Fixed an issue that could cause NPCs to wander rapidly in circles, desperately trying to make it to the OutsideArtRoomWindow move targetonly to fail time and time again, Tweaked penis rotation values to reduce clipping during sex positions, Added 69 animation for male NPCs and the male player, Added male player Cowgirl animation for sex position, Added WallSex hotspot on receiving persons legs, Updated ejaculation and peeing particle positions on charactersFix Derek LOD1 mesh issue with spikes coming from his body, Added male player and female player to Main Menu and improved female player skinning, Added character selection UI and both player characters to main menu, Tweaked some UI segments to better accommodate translations. Should help mitigate seeing NPCs randomly standing knee-deep in the hot tub, Added the ForcedToDance state, which will allow characters to dance while away from a music source. Why else would you just take a pocket-condom, you fucking savage? Configuring interactions for these Characters, however, has been disabled due to the fact they cannot be interacted with in the game world, CSC: the UseWiths behavior section will not appear for Characters in the Character Interactions page/aspect, as GiveTo is the intended functionality for exchanging items with Characters, CSC: the IsAloneWithPlayer criteria will eventually be deprecated. Still some issues to work out that we will address next cycle, Save games not save roaming allow and prohibit locations correctly, Added new dialog avatars for all characters, Fixed character lighting artifacts in main menu, Fixed an issue that could cause Save Games to appear without a timestamp, Saved games are now sorted in the Load Game interface in descending order, Fixed an issue that could cause Saved Games to not load if they contained a specific set of non-alphanumeric characters, Fixed an issue that could cause the washer and/or dryer to clip into/against the Player when running and enter a new plane of existence, Periodic Event Triggers will now also be logged into the Debug Log, just before their associated child events attempt to execute and log. In the Original Story: added Item Interactions for the Paper Bag Crunched. CSC: the Pose Game Event, when used with the Player as the selected Character, now allows for the selection of a specific gender in order to define an accurate selection of poses, CSC: the Posing Criteria, when used with the Player as the selected Character and CurrentPose as the PoseOption, now allows for the selection of a specific gender in order to define an accurate selection of poses, CSC: if assigning a Pose (true), the Pose Game Event will now show a bit more information about what Pose a Character is assuming, CSC: if checking for a CurrentPose, the Posing Criteria will now show a bit more information about what Pose the criteria is referencing/checking for. In the Original Story: added minor thought bubble assistance to clarify Stephanies request for a big ol cup of water for the Meltdown opportunity, for those players that actually believed us when we used words like cup. Except that dood. House Party features fully interactive intimate encounters with changeable positions. To contribute to those killer stories, Madisons house is jam-packed with over 50 items to interact with and change the environment around you. Nudge. However, if supplied with the name of a censored version of a CutScene, it will only fire if the Censored version of that CutScene ends, CSC: Added CutScene GameEvent option to end any scene involving the player, CSC: The OnAfterCutSceneEnds Event Trigger will now fire just before the CutScene removes itself from the internal Currently Playing collection, which will allow Story Creators to successfully use CutScene-type Criteria within the Event Triggers root criteria, In the Original Story: Added Scissoring and Fingering as options for female players during POV sex, In the Original Story: Added the ability to swap between dominant and submissive positions for male players during POV sex with male NPCs, In the Original Story: Updated most female player POV options to be more in-line with male player POV options, In the Original Story: Implemented a cutscene for the male Player when Frank goes down on the them in the yard, In the Original Story: Fixed a bug where the player would finish prematurely during a cutscene with Katherine and then she started getting dressed while the act continued, In the Original Story: Updated Compubrah to handle Frank and Katherine combat in VR, In the Original Story: Fixed a bug where Brittney would be on the bed but unable to initiate sex with the female player, In the Original Story: Fixed some text inconsistencies, In the Original Story: The flower will now change colors in the players inventory when it is dyed, Removed a redundant one-time initial LookAt attempt from the hardcoded StartMissionary SexualAct behavior. Yay, thanks Floating InteractiveState! This game will encourage hours of fun in the sun. The Tutorials can also be reset/shown again using a button in the Game Menu, In the Original Story: added new Background Chatters for most NPCs, In the Original Story: consolidated Hey, change location/Hey, go over there-type dialogues for many Characters. Roar, and shit, CSC: added some automatic on-Export criteria data correction for Quest criteria, CSC: Story Data will be immediately updated once upon successfully importing a Story, CSC: invalid Quest ID data in a GameEvent or Criteria will now properly throw an error in the CSC, Fixed Amalas Hedge Clipper outfit disappearing from certain angels, Fixed Doja Cats wild hair movement during cutscenes, Changed Amalas clothing setup and tweaked mask config, Fixed a bug that could prevent certain GameplaySettings from being Initialized correctly until the user actually opened the GameplaySettings UI. Brittney will no longer follow Steph at/in situations that wouldnt allow for it. You can now have up to 69 save games. The Player will also now be able to untie, Ashleys Top after completing Humiliate Ashley as intended, In the Original Story: Ashley and the Player must now both actually be IN her room (spare room) in order for the Player to prompt her about removing her clothes prior to moving forward with Change of Heart or Humiliate Ashley, In the Original Story: if the Player approaches Ashley while she is not sick and waiting for her clothes during Change of Heart/Humiliate Ashley, she will confront him about having heard Lety showed up at the party, In the Original Story: cleaned up minor dialogue order issues with a couple other NPCs that could lead to some initial reactions when speaking to the Player that werent quite what was expected given recent events, In the Original Story: Stephanie will now also accept the Cabernet as a valid wine option, In the Original Story: the Player will have to wait a bit longer to send Ashley directly to Madison if Madison and Lety are about to bond over Sancho the Sleazy Suckerfish, In the Original Story: made minor criteria tweaks to Lety and Dereks conversation starter that should make their groping sequence start a bit more smoothly, In the Original Story: Lety and Patrick starting their conversation for Disrupt the Disruptor should be a bit smoother, In the Original Story: fixed an issue that could cause Lety to become unresponsive after Patrick was attacked at a specific time early on in Disrupt the Disruptor, In the Original Story: general cleanup of some dialogue and emote timing throughout Letys content, In the Original Story: if the Player unties Ashleys top in front of Madison before speaking to Madison in any way, they will no longer be flagged as having met Madison, which was locking off some content that depending on what actions the Player took next, In the Original Story: Ashley will wait to beg for her clothes back from the Player until any currently open dialogue from her is closed. Enhanced pee visibility for long distance peeing and splash size, Added a Wall Sex Spot in the Downstairs Bathroom, Added a standard Sex Spot (is there such a thing?!) In the Original Story: fixed an issue that could allow Rachael to walk off when flashing the Player in the outside yard corner; applies to partial and full nudity flashes, In the Original Story: Rachael will now be immobile the moment she reaches the Spare Room 2/Art Room for her self-pleasuring, and will release this state when she finishes, or is caught doing her thing. Fixed an issue where you could quick-save on game over. This and undressing will continue to be worked on over time, In the Original Story: fixed an issue that would cause Katherines negative reaction to being finished on trigger a mismatching voice line and Dialogue Close reaction, In the Original Story: fixed an issue that could cause Katherine to remain in photo shoot mode after the Playerdid things to her, when she should not, In the Original Story: a little clean-up added to Rachaels post-dare intimacy behavior, In the Original Story: cleaned up additional events related to Stephanie and Amy behaviors that precede the beginning of the Meltdown Opportunity, Added a new wallsex spot in the master bedroom, near the standing lamp. fight and this was the only fight he had been in during the playthrough, CSC: fixed an issue that was preventing Character Functions from being usable for several characters, CSC: added a RandomizeIntValue Game Event that will allow users to specify a minimum and maximum range (-100 to 100), and a Character Value which will have a random integer within that range assigned to it, CSC: fixed an issue that could prevent the Player from being a selectable Character for a Social Criteria check, CSC: added two new Roaming event Options that can be used to stop Roaming-only motion for one Character, or, Roaming-only motion for any Character moving toward a given target. Can be used with one character or all characters. Colorful bangs, not sexyforget it, Various improvements to appearance of the Plexiglass panels, Added grass texture to some viewable parts outside the yard, Fixed some audio in cutscenes not responding to the audio volume set in the settings, Cleaned up and standardized the appearance of the grass beyond the back yard fencing, In the Doja Cat DLC (Original Story): Extended the functionality of the MP3 player for Doja Cats music, In the Doja Cat DLC (Original Story): Added multiple new animations, In the Doja Cat DLC (Original Story): Updated all quest text to match the actual steps being done, In the Doja Cat DLC (Original Story): Reworked all endings for the DLC for a more cohesive player experience, In the Doja Cat DLC (Original Story): Fixed cutscene transitions during Doja Cats big finale, In the Doja Cat DLC (Original Story): Adjusted the challenges during Doja Cats big finale, In the Doja Cat DLC (Original Story): Adjusted Franks disposition towards Doja Cat, In the Doja Cat DLC (Original Story): Rebalanced all Amala / Doja Cat socials to balance the intimacy ending, In the Doja Cat DLC (Original Story): Added Achievements, In the Doja Cat DLC (Original Story): Added handling for special house guests, such as the Game Grumps, In the Doja Cat DLC (Original Story): Added multiple interactions between Doja Cat and the other party guests, In the Original Story: Fixed a bug that let the Female Player Character unlock the Caught in the Act Achievement during Patricks romance CutScene, even without any other NPCs nearby, In the Original Story: Added a new Opportunity for the male player (The New Dude) and the female player (The New Dudette), In the Original Story: Fixed Dereks default Inspect text when playing the Female playthrough, In the Original Story: Fixed the wording of Dereks dialogue when he defends the Female Player against Franks anti-booze insanity (after earning Dereks combat protection perk), In the Original Story: Various minor Female Player-related dialogue and/or QOL tweaks for Stephanie, Ashley, Katherine, and Madison, CSC: The Speakers can now be configured to loop sequentially through: all available songs, original HP tracks only, and a partial or full set of only Doja Cat DLC tracks. The M version will have content-specific radial options to make up for this change in functionality, Tweaked the Steam/platform Achievement Description of the Ice Bath achievement to more closely match the in-game requirements and text, During POV/Legacy intimacy acts, no form of looped moaning or oral SFX will play in the M rated/non-Explicit version of the game. CSC: Global Responses will now be sorted by their Display Order, matching the existing sorting functionality for Dialogue Responses, Game Events, Criteria, etc. Added functionality for new non-story-specific translation templates to be used with various game UI elements. In the Original Story: Amy wont be locked off from being sent to take pictures of Brittney in the hot tub if she was never invited to Madisons art show in the first place, In the Original Story: the Player wont be locked out of asking Amy to go somewhere secluded while Madisons art show is on if Amy was never invited to said show, In the Original Story: the Player wont be locked out of asking Amy to go check out the fire pit while Madisons art show is on if Amy was never invited to said show, In the Original Story: Frank attacking the Player due to the Player being drunk while speaking to him will now correctly flag the Player as having been made aware of Frank and/or Leahs issues with booze, In the Original Story: the Player will automatically exit Combat Mode a bit faster after defeating Frank during the evil/Ronin finale of Leahs Broken Code content. House Party is a game, and your character comes fully equipped to make some chaos all on their own. (No, this scene is not actually called that, you silly goose), In the Original Story: the Game Grumps Star Bomb finale sequence will no longer lock down unrelated content for other Characters during the parts of said sequences in which the Player is not directly interacting with the Grumps, In the Original Story: NPCs wont be as likely to immediately accost the Player after certain post-Magnum Opus dialogues close, Fixed minor English typos and inconsistencies in warnings/instructions that could appear while attempting to Log In or Register within the Custom Story Browser, Fixed issues that were preventing certain translated warnings from appearing as intended in the Custom Story Browser, Fixed an issue that was causing properly translated OpportunityMissed* Opportunity Window texts to not translate with the provided translation text, Fixed a lousy, no good typo in one of the feedback texts for the Item Console Command, NPCs will not attempt to roam out of No Loiter areas if they are evading or recovering from getting knocked out, NPCs will wait to continue processing their random roaming behavior while they are recovering from getting knocked out, Fixed an issue that could cause the Players hand(s) rotation to become corrupted under certain circumstances after Leah or Frank had the Snake mounted to them, Added a MoveTarget just outside the Laundry Room, Fixed an issue that was preventing Volumetric Lighting from turning on on the Main Menu for new Players, Volumetric Lighting will remain On when choosing the Ultra and High Graphics Quality Presets. Careful what you throw around near it! This action is now scriptable in the CSC. Many of the stories in House Party will lead you into steamy encounters with the various partygoers of the night. No, this is not a nerf to threesomes or something. This was causing NPCs to walk into them until they were issued another directive, NPCs can no longer have their orgasm meter go past 100 while in sixty-nine position, Fixed Letys shirt/jacket clipping and transparency issue in doggie style, Fixed Lety jacket disappearing from a distance. For those still reading this crap, a Distance of 4 is approximately 1.5 walking steps beyond the interaction distance for all NPCs. Espaol - Latinoamrica (Spanish - Latin America). PERSONAL. Sometimes characters are found where you least expect it, like a dude-bro AI or a tallking wall-mounted fish! And not one thats dirt cheapugh, youre with me on this, right? This will help free characters who become stuck in walls, characters, orother characters. General memory management improvements and more aggressive pruning of old events from the UI interface. can be. In the side story A Vickie Vixen Valentine, resolved an issue that could cause unintended side effects with Ashleys Phone or even an inability to interact with Vickie if the Player experienced multiple dialogues without being close enough/in-vision to Vickie after she runs to the Spare Room, In the side story A Vickie Vixen Valentine, masturbating at a certain time while also consuming the chocolate bar will no longer result in the Players position being unchanged upon the game fading back in to play Never Have I Ever with Vickie. In the Original Story: added the proper punctuation to Panic! Any climax by either NPC or the Player, as long as the Player and that NPC were being directly intimate with each other, will count towards the Achievement, In the Original Story: additional typo, text-VA mismatch, and inconsistent/missing emotive behavior fixes, In the Original Story: when the Player throws Beer on Madison, she will stop any queued or current movement to unimportant motion target(s), In the Original Story: fixed an issue that could cause Ashley to leave her room for Madisons art show even though she was supposedly waiting for the Player to help her clean her clothes in a private area, In the Original Story: fixed an issue that could prevent Lety and Leah from starting their Just in the Kick of Time conversation if Rachael was moving towards or sitting on one of the flamingos, In the Original Story: opting into continuing Amys Scavenger Hunt Opportunity instead of telling her to ditch the Hunt no longer results in a minor Romance penalty, In the Original Story: added a small number of additional help/hint interactions with Derek, In the Original Story: tweaked a small number of hint thought bubbles so that they are somewhat more effective and helpful, especially when reviewed as Memories, In the Original Story: various improvements to DLG route variety for old content based on new choices presented while pursuing Vickies finale, In the Original Story: fixed a longstanding issue that could cause Ashleys underwear to not be put back on after completing her Sibling Warfare Opportunity, even if the Player never took them from her, In the Original Story: fixed an issue that could cause Evil Leah to erroneously have the snake mounted to her shoulders when loading a saved game in which the Player had defeated her before finishing Broken Code. Characters that are in the same Zone as each other will no longer fail to see one another other just because they are separated by approximately one or more CharacterHeights (1.8 units). haha I don't see how this could be on mobile without a seriious graphical and complexity downgrade. In the Original Story: after inviting Vickie to the party, or after completing Rachaels dares (through intimacy or content failure), there will finally be some closure as to why no more dares, phone call spoofing, or Vickie-Rachael content mixing can occur. Attribute:Stamina) Values as New with default data every time they are Enabled. The Social Console Command will no be allowed to try and configure a Social relationship between a character and themselves. It's the best game for adults that want to have an awesome time together. Head vaginas. These exchanges can no longer happen at times when Frank is occupied with other story-critical content that could cause awkward event overlap(s), In the Original Story: cleaned up some old scripting that could cause odd feedback text/dialogues if the Player was trying to get into the downstairs bathroom just as Katherine made it inside after getting sick for Meltdown, In the Original Story: telling Frank that you are wasted/had shots will now emotionally displease him via his social meter, in addition to the displeasure he already exhibits into or around your facial area, In the Original Story: the Player will have a bit more warning before using the Dildo with a certain risky, roof-mounted object, In the Original Story: losing the Dildo will now also more informatively fail out of an Opportunity for Madison that required it to not be lost, In the Original Story: added some mitigating events to cut down on the likelihood that Dan and/or Arin will get stuck on other NPCs or each other while on their way from the Fire Pit to their majestic steeds, In the Original Story: added additional protections to Characters like Ashley and Leah to ensure they dont erroneously get mad at the Player for climaxing on them during intimacy scenes, In the Original Story: standardized Dereks intimacy scene and added remaining WallSex positions for use with him, In the Original Story: cleaned up KO-related events for Leah that can take place during her Evil/Ronin ending for Broken Code. The Custom Story Browser upload instructions text is now translatable, Users can now Uninstall Custom Stories via the Custom Story Browser, Updating a Custom Story via the Custom Story Browser will now fully uninstall and then update the story. will no longer disable Achievements), Tweaks to Keychain itemfunctions to improve look of Keychain on Patricks manhood, When using the Values command with the list subcommand, the output of values will now be sorted alphabetically, The Charinfo console command will now also show what other characters can be seen by the specified/target character, In the Original Story: fixed an issue that could cause Patricks private keychain to be misaligned in some circumstances, In the Original Story: fixed an issue that could cause the entire Rachael-Patrick Benedict Brahrnold finale to break if the Player inspected Patricks private keychain before a Rachael dialogue appeared, In the Original Story: the Player can now drink the El Escorpion Mezcal, In the Original Story: Leah will now correctly react to the Player drinking any alcohol in front of her, In the Original Story: fixed an issue that could cause Frank to beat up the Player prematurely, had the Player drank the Tampered Rum near him. All phones can now properly align to the right hand of males. In the Original Story: initiating Katherines first Intimacy reward and her follow-up rewards now have slightly different requirements in terms of Player positioning. All CSC/Custom Story-related forum language will remain and/or be expanded upon in the Custom Story, Manager and Custom Story Uploader-related areas of the UI, Added MainMenu Language Dropdown translation for Italian, The Player can now react to their own PlayerGrabsItem Reaction/Event Triggers, The Player will now be able to make use of their own ExposesGenitals Reaction/Event Triggers. To date, there are over 25 story opportunities to discover and complete, each telling a part of one of the many fun-filled stories that can play out. CSC: the Item WarpItemTo event can now be targeted towards other items (beware of clipping issues on items without physics and colliders!) CSC users can further customize this behavior by manually decrementing relevant Camera-generated Photo values in the CSC via Game Events, Fixed a few floating objects in the kitchen cabinet, NPCs will not randomly choose another NPC to roam to if they currently have the WantsToBeAlone state. Once Madison is well on her way to being shitfaced, she will redirect her default dialogue to a more appropriate drunk line until her D&D is completed. I think, In the Original Story: fixed an issue that could cause the Player to get stuck with the Immobile State and remain unable to move under very certain conditions after trying to Hop Up on the Dryer Seat during Dereks Memory Lane Opportunity, Fixed an issue that could cause temporary breakdowns of Background Chatter exchanges when a TriggerBGC of high importance is played at the same time as, or while, a lower priority Background Chatter plays, NPCs can now successfully respond to their own Background Chatters, Tweaks and fixes for various UI elements (most especially the Character Radial for a Current Sex Partner) being allowed to display themselves at unintended times, Fixed an issue that could cause the photos in Madisons Phone to not uncensor properly, Introduced initial/groundwork functionality for overwriting Character skin textures with user-provided textures. This should allow easy configuration of chained TriggerBGC conversations or sequences, Background Chatter that does not have an associated voice clip (i.e. In the Original Story: Added a new introduction for Madison when playing as the female character. For whatever reason, In the Original Story: miscellaneous cleanup of extraneous NPC actions during the Game Grumps painting thing, In the Original Story: minor cleanup of Leahs behaviors after her betrayal by Frank near the firepit that could cause awkward moments with a few other Characters. Games, LLC on digital distribution platforms for Microsoft Windows.The game officially released with it leaving early access on July 15, 2022. Now with 200 more IQ, it can apply a force to an item towards a Character, MoveTarget, OR another interactive item. Added female player threesome cutscenes for Vickie and Brittneys content. Steam Community::House Party Content posted in this community may contain Nudity or Sexual Content By clicking View Page, you affirm that you are at least eighteen years old. These behaviors will resume processing roughly 1.5 seconds after the NPC is issued a Combat WakeUp event, as they are getting to their feet, Lower importance Background Chatter being pulled from the queue or fired via TriggerBGC Game Event while a Character has a higher importance Background Chatter set as their Next/Response Chatter will no longer prevent the higher importance Background Chatter from playing as intended, Fixed an issue that could allow a nullref exception to occur if the user did not put in a valid Character for the SendEvent Console Command, Minor improvements to feedback text within the SendEvent Console Command, Fixed an issue that could cause genital and breast areas on the body to appear featureless/blank/smooth in appearance if an alternate body texture was swapped to via Character Function and then the original body texture was later restored in the same session, The EnableNPC Console Command can now make use of the all subcommand, Minor tweaks to CutScene Console Command to make use of PlayRandomSceneFromCurrentLocation functionality, Fixed an issue that could cause NPCs to audiblyenjoy themselves at slightly unintended times during the Threesome in the MasterBedroom, Lapdances/Stripteasing on the LawnChairs will no longer result in a dance that starts behind the LawnChair. Added Inventory thumbnails for most items that are able to be picked up in game, Inventory can now be sorted by Order picked up, reverse order picked up, or Alphabetically, Reduced polygon count in all characters hair, more than halving it in some cases (performance optimization), Fixed doors clipping when player camera was too close, Added UnableToEmote and UnableToAnimateEmotes states, Tweaks to NPC Navigation to stop them from sometimes stuttering, and to prioritize important targets, Revamped the mirrors to look a bit more realistic, Fixed an issue with clothing change commands in the CSC, NoLoitering ChangeLocation behaviors will not be applied to NPCs that have a pending Important/Triggered Background Chatter, The Paper Bag (Crunched) can now be properly mounted to a Characters hand, Text within brackets ( [ and ] ) will also be automatically pruned from response texts to match the automatic behavior of dialogue texts, Fixed left and right hand mounting offsets for the Penguin, Made slight adjustments to the GarageZone in order to more accurately reflect when a Character enters the zone. behaviors by other UI canvases, The default controller button for crouching is now Left Stick/Left Analog (press), and the default controller button for running is now Left Trigger/LT, Player gender choice is retained in Character Select UI between sessions, Loading a saved game now takes into account the PlayerGender data within the save (fixes issues with gender swaps that can occur when loading saves), Removed InteractiveState/State GivingBlowJob. Added a second MoveTarget outside near the Air Conditioner, daringly named OutsideNearAirConditioner2, Adjusting in-game font/font size now applies to InventoryUI item name, UseWith header, ResetCSCPrefs button, and FOV value in Graphics, Added translation functionality for DialogueUI social meters and Opportunity popup messages, Added translation functionality for Gender Tags in Load Game tooltips, Added translation functionality for default NPC doesnt want that right now texts and item added-to-inventory text, Asexual NPCs will be prevented from being included in any sex cutscenes that do not explicitly designate them as involved by default (as a default Star or NPC1, etc.). Dildo hands. Updated game to show the radial menu for a character when left clicking open space, if you are currently engaged in a sexual act with that character. scene and then become temporarily unable to restart the Lety scene if the Player did not punch Arin in a timely fashion, In the Original Story: attacking Derek or being attacked BY Derek during the events of High and Dry, and succeeding in defending yourself or running away will no longer irreversibly break his behavior or Madisons behaviors in most cases, In the Original Story: added two new Achievements, Good Ol Days, and Snapped, In the Original Story: the Player will now receive a small Romance boost with Brittney when completing the threesome with Lety and Brittney, In the Original Story: added a few helpful thoughtbubbles at points in the story that were causing confusion due to intentional yet prolonged delays in NPC behaviors, In the Original Story: additional minor social rewards added for generally positive, standalone, choice-based exchanges between the Player and a few NPCs, In the Original Story: fixed a Madison dialogue that could summon Derek even if he was technically unavailable, In the Original Story: there is now a minor social meter penalty for pestering Madison after she so very clearly tells youwellnot do that. to experience a broken radial menu after grabbing an item from the Players inventory, The Player releasing an item can now tie into an event trigger/reaction. This State will force an NPC to Run without needing to manipulate/toggle their Run Value if: they have a current Target they are moving to, and that Target is outside their Vicinity, or if they are unable to see the Target, CSC: Added the ability to auto-sort collections/blocks of Game Events by their Delay, in either Ascending or Descending order, Improved Ashley skinning lower back to not clip through skirt when dancing, Uncensored version of Ashleys alternative wet/beer skin texture, Fixed PlayerMale blendshape normals and improved uncensored texture seam between body and penis, Added censored versions for all current cutscenes, Fixed some issues and angles in master bedroom sex cutscene, Fixed issues associated with disabling and enabling characters, Added OpenLabia blendshape to all female characters, Added blendshapes to male characters to open their anuses, Updated inventory image for Dereks shirt, Ashleys top and her panty, Added a pop up to indicate changes in social status between the player and other characters, CSC: Added the ability to set reactions/event triggers for the player in story data, The opportunities window and popup in game will now show missed opportunities when you fail an opportunity that hasnt been started yet instead of showing the opportunity name and details, The opportunities window will now sort a characters quests by in progress, then completed, then failed, In the Original Story: Frank and Leahs ability to tell if the Player is doing something with alcohol now has a more forgiving distance check to it. Derek will no longer stay locked in a permanent state of planet-scorching, self-sustaining, nuclear rage towards the Player if the Player experiences a magical moment with Frank after the High and Dry opportunity. There will be some protection against adding text/strings to floats, etc. In the Original Story: combined Madisons behavior when the Player is a super turbo jerk during the finale of her Smooth Operator opportunity with her caught stealing or was a pervert behavior, In the Original Story: Madison will not accept beers from the Player once she decides its time for the Player to GTFO of the party, In the Original Story: tweaked when certain casual BGCs will play for a few Characters, most notably Derek, In the Original Story: cleaned up Patricks Merlot behavior a bit, which should prevent situations in which Patrick could technically have the Merlot mounted to him, but would not drop it when attacked, In the Original Story: fixed an issue that could allow fast Players to sprint back into the hallway at the beginning of Madisons art show, which could compromise Derek being able to make it into the master bedroom, In the Original Story: adjusted possible starting positions for a few Characters based on their new, super respectful and totally realistic roaming behaviors, In the Original Story: tightened up events related to Lety and Madisons garage talk for Queen in the North, In the Original Story: added safeguards that greatly reduce the chance that Madison could walk away from Lety and the Player during Lety and Madisons garage talk during Queen in the North, In Date Night With Brittney: fixed a few issues with various responses not being available to Brittney at varying times, In the Original Story: fixed issues that could cause Lety or Rachael to re-approach a previously knocked out Character during their Easter Egg content, In the Original Story: in order to be more available for Ashleys Humiliation, Madison is now considered occupied (temporary content lockout) while Ashley is searching for a bathroom to use. FIXED SOME PAINTING FUCKERY, In the Original Story: added a clarifying thought bubble for when the Player COULD ask Frank about what he did to Leah (after she leaves the party during Broken Code), but Frank is occupied, In the Original Story: fixed an issue that could lead to Leah or Frank becoming occupied seemingly forever and without explanation if the Player let the Game Grumps just stand around near the painting. The encounter will now happen somewhat more randomly, In the Original Story: fixed an issue that could cause the Unlock action on the Bathroom Door to do nothing while Katherine was sick, In the Original Story: mitigated an issue that could cause Madison to walk away from Derek and the Player during her intro dialogue to The Muse, In the Original Story: Lety will no longer try to avoid Leah if their conversation during Just in the KICK of Time goes poorly, IF Leah is knocked out, In the Original Story: added a single hint for the Player to reinforce that Stephanie needs a LOT of water in order to progress through Meltdown and that the Player might have to get creative, In the Original Story: fixed another issue that could cause Stephanie to not be in the Spare Room2/art room if the Player was doing Ashleys Drunk and Disorderly at the same time as the finale of Meltdown, In the Original Story: Rachael and Patricks pre-Pattys Striking Resemblance fight will not unfold on its own if the Player is far enough away from both of them, In the Original Story: tweaked some labeling for the music control buttons on the downstairs TV, In the Original Story: fixed an issue that could cause Derek to repeatedly attempt to walk to Madison after the finale of Sibling Warfare, which could potentially interrupt other content involving him, In the Original Story: fixed an issue that could cause Derek to be occupied and unavailable for certain pieces of content if the Player was in the introductory stages of the Sibling Warfare Opportunity. SEND US YOUR DEBUG INFO WITH PEACE OF MIND! 20. TLDR: we pack you full of dildos and break your game, Fixed an issue that would cause Anybody : Is Attacked by : Event Triggers to fire any time any Character was attacked, Player Photo values modified by the Camera item will now be treated as Game Events, and will also be logged in the Debug Log accordingly, In the Original Story: added various emotive events across the story where appropriate, In the Original Story: Madison, Ashley, and Patrick are far less likely to casually talk to other NPCs while the drama of Madisons Smooth Operator (pre-finale) is unfolding, In the Original Story: mitigated/reduced the chance of a niche issue occurring that could cause Madison to briefly roam away from the Player towards the end of her Smooth Operator opportunity, In the Original Story: refactored the emotive dialogue minigame at the finale of Madisons Smooth Operator opportunity to simply make use of the Players thought bubble replies as responses, bringing this sequence in-line with all other dialogue mechanics in the story, In the Original Story: asking Madison to use the perk gained from her Smooth Operator opportunity (relationship fix) will now at least partially resolve certain penalties incurred by the Player if the Player deeply offended Derek, In the Original Story: asking Madison to use the perk gained from her Smooth Operator opportunity (relationship fix) will now at least partially resolve certain penalties incurred by the Player if the Player deeply offended Patrick, In the Original Story: fixed an issue that could result in Stephanie immediately getting high and running downstairs, with main dialogue still on the screen, during her Meltdown opportunity, if the Player left her field of vision after talking with her about the ingredients in the art room, In the Original Story: Stephanie will not use certain BGCs that directly reference her dancing if she is laying down, In the Original Story: Stephanie will no longer infinitely stay outside in the yard once she gets over her Stargazing moment, should the Player not speak to her. In the Original Story: minor tweaks to a handful of Patrick dialogues that Frank could overhear that could cause Frank to attack Patrick even if Frank could not see him at all, if Frank was concussed, etc. at the Disco, cause we wouldnt want the Grumps to make fun of us again. At least one Player Character option must remain checked in a story, The female player character can be selected in the Character Select UI (*, Adjusted colors for most of the interactable UI elements to improve visibility, Updated cloth physics for Ashley, Katherine, Lety and Stephanie, Added Frank mini oral scene in the yard (asset only at this time; not available in story), Fixed an issue in Katherines cutscene that could cause it to get stuck, Fixed an issue that was limiting what controller and mouse buttons could progress the user through transitional scenes like the Eek! ), In the Original Story: fixed a Character ownership mixup for the StephFollow criteria, In the Original Story: cleanup of minor events in Stephanies Drunk and Disorderly Opportunity, and added some emotive events to various dialogues in the finale of that Opportunity, In the Original Story: fixed an issue that caused Patrick to talk about hiding his wine from Frank as if he still had it, even when he no longer possesses his wine, In the Original Story: fixed an issue that could cause Stephanie to walk to Katherine, then walk back to the Living Room or Outside Speaker at least once instead of following her intended route to the Hot Tub during the finale of her Drunk and Disorderly Opportunity, In the Original Story: various minor tweaks to Stephanies dialogue and response behavior(s) related to her Drunk and Disorderly Opportunity, In the Original Story: fixed various minor text mismatches between dialogues and their VA/SFX, In the Original Story: fixed an issue that could cause Stephanie to imply that she might take more beer after her Drunk and Disorderly Opportunity is completed, In the Original Story: Stephanie will sober up a bit faster after her Drunk and Disorderly Opportunity is completed, In the Original Story: Katherine will no longer react to the Cell Jammer if she is topless, currently displaying a main dialogue, or in combat, In the Original Story: tweaked the warning the Player gets if they leave the Cell Jammer on for too long after jamming Katherine successfully, In the Original Story: the Player can now Take additional food items into their inventory, In the Original Story: Katherines behavior is more in line with her willingness to do the photo shoot and will therefore no longer attempt to cover up during it, In the Original Story: fixed an issue that could cause Katherine to bump into the downstairs bathroom door repeatedly when shes clearly, obviously, and indubitably supposed to be sick, In the Original Story: Stephanie will no longer permanently chill, awkwardly, outside the bathroom where Katherine marked her territory after the Player completes her Meltdown opportunity. Existing behaviors for Player values like madison:GotPhoneCode remain unchanged, Added a new Move Target just inside the downstairs slider door, The Charfunc Console Command wont show Characters as having alternate textures if those textures are unnamed/null/invalid, Added a new Move Target/Non-Wallsex Spot near the outside Air Conditioner to prevent certain outdoor intimacy situations from resulting in characters being warped into the Living Room, The Roaming Console Command can correctly make use of the ClearAllowRoamList and ClearProhibitRoamList roaming options, NPCs will now perform random Roaming ChangeLocations somewhat more or less frequently based upon their mood, proximity to other Characters, and their Sociable Personality trait, Implemented collider and character blocker changes around the two plants and the desk in the dining room (Franks room) that make it far more difficult for items (most notably booze, the computer/monitor, tablet, etc.) Fade Outs, as usual, will occur immediately. Fixed all interactive items in the house so the player no longer has a broken hand when right-click grabbing and carrying. In the Original Story: it is no longer possible to get intimate with Amy if you originally unlocked her intimacy rewards and then turned her off. In the Original Story: Updated intimate content with all characters in the house to work with the female player character, including dialogue and context. Ensure that an integer Dialogue ID was input into the Custom Event Filter Value field. In the Original Story: an Event Trigger that could be used to re-enable the Simon Says Opportunity has been removed, In the Original Story: Frank/Leah will not periodically check to see if the Player is holding booze if the Player is Knocked Out. One can also unlock the achievements La Coochadora, The Elder Brahs, and Simple Geometry through your actions in this opportunity. Fixed reference in Ashleys story for more Quest : 0 naming issues. Amy will only use this line in the niche situations where Steph automatically goes to help Katherine in the bathroom after some time, In the Original Story: fixed an issue that could cause certain Patrick alternate dialogues and minor behaviors related to losing his Merlot to be ignored, In the Original Story: fixed an issue that could cause Brittney to stand up and approach the Player after being flashed at times she should not do so, In the Original Story: fixed an issue that could cause an Amy response related to the hot tub finale of her Scavenger Hunt opportunity to become available a little bit too early, In the Original Story: the Player is no longer trapped in oral with Amy once they start oral with her, assuming they did not ask her to take her pants off, In the Original Story: fixed an issue that could cause Leah, in niche situations, to not attack the Player should the Player grope her more than once. 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